I am a Game Designer in Dallas, TX at Gearbox Software. I currently work as a Combat Designer, creating attacks and AI behaviors for enemy combatants, indigenous creatures, and boss fights. This involves laying out AI trees, building unique behaviors with animators, FX artists, & sound designers, designing & implementing complex attacks, and scripting memorable multi-phase boss fights that support multiple players.
In the past I’ve scripted missions, designed levels, created cinematic sequences, and more. I’ve also coded websites and worked on digital campaigns. In my portfolio section, I’ve written about lessons learned and shared media from some of my favorite experiences in Game Design. Feel free to reach out to me on twitter or shoot me an email if you’d like to learn more about my experience or just want to chat about game design, swap stories on the video game industry, or shoot the breeze on any other interests!